Witchhunter Handbook Any and all information concerning Mortalia Septem Peccata is stored here and you won't get far without reading all of it, so it's suggested you set aside a few moments of your time to browse through the board.
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Liberurbs Liberurbs are those few patches of the city which don’t belong to any one faction – the wide open boulevards along the river banks, the newer towers being built in the center of the city, the wide open spaces along the fringes of the city were construction has been halted to make room for the city’s civil war being waged in the minds of the human populace. These are the places that God hasn’t yet reached – where Avatars of heathen deities stride through the streets and those few people and creatures who call themselves independent will walk and hide from the other forces playing war in the city.
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Carnifexii This part of Nefasurbas is the oldest part of the city – every second building is a relic, at every corner a statue, worn with age – usually a religious image. Over the thin, winding roads dangle dozens of prayer flags – the walls are covered in the thin handwriting of the Inquisitor General, his messages pasted onto every spare flat space. Graffiti, religious and antireligious, hides in the alleyways, sharing space with inquisitors and angels, necromancers and warlocks – indeed, Carnifexii is the Inquisitor’s realm, their enforcers prowling the streets.
Nefarie Nefarie, the very word meaning something obscene, is Nefasurbas’ ghetto, tainted with evil. The shadows gnash their teeth as they hide under the awnings of dilapidated stores that sell drugs under the counter. Theft and vandalism run rife, graffiti covering the windows and walls of stores. Hovels rather than houses line the narrow, dark streets. Angels never set foot here and would never dare – demons stride proudly through the alleyways with all the evil in the world watching them with glowing eyes.
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Ediscere The higher classes of Nefasurbas stalk these clean, well-kept streets with their gardens and frescoes, their shadows dimmed by the constantly burning magical lights hung by the angels that patrol the streets. There could be no better place to live, were it not for the odd aftersmell that angelic ritual magic leaves, or the thick purple clouds that billow from the windows of light Necromancers and their warlike Warlock brothers. A haze of shadow seeps in from the adjacent Nefarie, but it’s tempered by potent magical barriers that keep it only a taint and not a spreading infection.
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Outside Nefasurbas
Coccum Sangiusterra Gallons of blood have been spilt on this plain in times past – a strip of barren land on the coast of the New World, Coccum Sangiusterra (Crimson Bloodland,) a few miles away from Nefasurbas. It is where the first Inquisitorial forces met in combat with the natives, spilling scarlet rain onto the sand dunes. Now the beach front is nothing more than a bare coastal section with the occasional boat landing in the pale sand.
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The Dogleg Built on a dogleg of one of the famous Roman roads, this small town is a favorite spot for fugitives to hide – from the Inquisition or a celestial force. It’s a small village, with a single inn near the town square and semi-modern houses laid out in a spiral from the middle of the town. It was founded by the natives long ago and still has a largely American inhabitance rather than the primarily Roman settlers in Nefasurbas.